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Department of Digital Technology Design
(Master Program in Toy and Game Design)
GOALS AND CHARACTERISTICS
Digital Technology Design is one of the
industries with the most potential in the future.
NTUE’s Digital Technology Design department is a
combination of high technology and humanity. The
mission of our department is to cultivate
professionals in digital content and computer
science fields.
The fundamental (core) courses in Digital
Technology Design include computer science,
multimedia design and learning technology. Also, we
offer four programs (Information technology,
Internet Technology, Multimedia Design and
Creativity, and Learning Technology) as the options.
The main research interests of the 5 faculty
members are in these areas:
• Artificial intelligence
• computational science and engineering
• databases
• graphics and visualization
• networking, operating systems, and distributed
systems
• programming languages and compilers
• software engineering
• theory of computing and algorithms
• creativity and development of electronic games
NTUE is geographically located at the center of
Taipei city. It has a history of 108 years and has a
top education college. The establishment of Digital
Technology Design Department will bring NTUE a
coalition of convention and innovation. Information
technology and multimedia integrate with
conventional departments will propel the development
of digital learning into a higher level.
The Master program in Toy and
Game Design started in fall 2003. The main objective
of the program is to train the students to extend
their professional development in the field of
designing toys and games, and provide advanced
studies not only for academic research but also
production and marketing. One of the disciplines,
toy designing, focuses on player interaction for toy
models, advantaged toys, robot designs, and remote
control aircrafts for all ages. The other
discipline, game design, focuses on exploring the
extreme of player interaction for digital
conferences, digital 3D graphic technology, and
portable gadgets. The resourceful college
environment definitely encourages the students to
design materials for teaching and learning context,
teaching aids, intellectual toys and games, and
cooperative games for elicitation, motivating
learning, felicitating and supporting teaching.
GRADUATION REQUIREMENTS
I. Undergraduate School
Students in our department need to take the
following courses:
|
Course type |
General Courses |
Areas of Specialization |
Optional Courses |
Minimum Req. |
|
Common Courses |
Fundamental Courses |
Other College Courses |
|
Credit hours |
Req. |
Elect. |
Req. |
Elect. |
Educational Field |
Humanities Field |
Req. |
Elect. |
10 |
128 |
|
0 |
0 |
12 |
4 |
6 |
6 |
58 |
32 |
|
General Note:
I.
General Courses: 28 Credit hours
This category includes common courses
(such as Physical Education, Service
related course and English proficiency
improvement) for zero credit hour, 16
credit hours of fundamental courses and 12
credit hours of other college courses; for
other college courses, students should
select 6 credit hours from courses that
are provided by the College of Education
and 6 credit hours from courses that are
provided by the College of Humanities and
Arts.
II.
Areas of Specialization: 90 credit
hours
a.
Required Courses: 58 credit hours
including all fundamental mathematics and
informational technology courses
b.
Elective Courses: 32 credit hours
for special areas in information
technology, internet technology,
multimedia design,
and creativity, learning technology, and
etc. Students are required to choose at
least 2 areas of specialization and take
at least 16 credit
hours for each.
III.
Optional Courses: 10 credit hours
a.
Related courses provided by this
department
b.
Areas of specialization related
courses provided by other Educational
departments
c. Courses provided by other
departments, other domestic universities
or international universities
d.
Courses offered in professional
module
◎
Note: the credit hours from common
courses will not be awarded in Elective
courses.
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iUndergraduate
Course List
II. Graduate School
Students should select at least
33 credit hours in our master’s degree program: (i)
Basic courses; (ii) Design Essence; (iii)
Practical Design; (iv) Design Promotion.
Students who are admitted to the
Master's program in Toy and Game Design through
Recommendation enrollment must select their courses
from areas of specialization I, and students
enrolling in Master Program in Digital Technology
must select their courses from areas of
specialization II.
Considering the need of students’
career development, students are allowed to take at
least 8 credit hours for their major related courses
offered by other universities. After the course plan
receives the approval from our department dean,
students can begin to take their courses and count
into their degree. Our graduation committee will
assist students with their course selection. Courses
recommended by our committee to make up the
students’ weakest area will not accumulate into the
students’ degree plan.
iGraduate
Course List
(I)
iGraduate
Course List (II)
CONTACT US
Tel:
886-2-27321104 ext. 2478
Fax:
886-2-27355912
E-mail:
toygame@tea.ntue.edu.tw
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